Hunted: The Demon's Forge Review
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When I started playing Hunted: The Demon's Forge,
I was surprised at how much fun I was having. At first glance the dated
visuals, awkward animations and cumbersome menus make Hunted look like
bargain bin fodder, but there are some fantastic ideas here. It combines
the melee action of a hack 'n' slash with the intensity and skill of a
cover-based shooter, supported by role-playing game (RPG) elements. I
encountered some serious annoyances here or there, but for the most part
I was smiling along the way. Until my partner wasted 20 minutes of my
life, that is.
Hunted: The Demon's Forge is a co-op game at heart. It's meant to be
played with a friend, and it's at its best when you do so. But playing
by yourself is a drag. As my character lay dying , clawing at the ground
for a revitalizing potion, my AI partner stood next to me (ample
potions at his hip), happily shooting his crossbow. I guess the sight of
a beautiful Elven huntress dying at his feet wasn't enough to stir his
compassionate side. Eventually I died and was forced to restart from my
last checkpoint.
This is just one of the many examples of how Hunted stumbles when it
could have leapt forward with seemingly simple fixes. It's not a bad
game, but one that confronted me time and time again with frustration.
In Hunted: The Demon's Forge, you play as Caddoc or E'lara. These
mercenaries are an amusing pair, with Caddoc providing most of the melee
power and E'lara supporting her companion with a bow. A simple job for
our unlikely heroes sends them on a quest that was generations in the
making, and that's where you come in. Did you really think you wouldn't
be saving the world?
One of the best things about Hunted is the relationship between Caddoc
and E'lara. Appearances can be deceiving, because big, bad Caddoc is the
coolheaded member of the team, while the lovely E'lara is brash and
hasty. Their banter is enjoyable, albeit silly, and comes to life with
some solid voice acting.
As I usually gravitate towards agile, long-range characters or
support-class heroes, I played E'lara for most of the ride. This meant
quite a bit of shooting, which I enjoyed. It's uncommon to see
cover-based shooters rock the fantasy setting, so I was having way too
much fun scoring headshots with my bow and arrow.
When playing with a friend, coordinating your attacks is rewarding,
especially when using special abilities. Caddoc and E'lara share a set
of three spells, but each hero also has a unique set of three
weapon-based abilities that play off the other character. Caddoc, for
example, can lift enemies up in the air with a mini-tempest for E'lara
to finish off. Alternatively, E'lara can freeze a bad guy which Caddoc
can smash to bits.
It's a shame that this cooperative dynamic breaks down when you're
paired up with the computer, though I will admit that cyber-Caddoc did
save my bacon on a number of occasions (including a near death during
the final boss). But for those of you rocking out with this adventure
solo, you're missing out on a lot of what makes Hunted fun. The A.I.
partner just isn't good enough to make a suitable replacement for
another player. You might be stuck with it, too, because the current
online communities seem limited. I was able to find random partners on
the PS3 and 360 versions, but nothing on the PC.
For a game built around cooperative play, Hunted lacks a number of
features I would have thought obvious. There's no drop-in, drop-out
options, which means every multiplayer session has to be intentional and
a friend can't join in mid-quest. Also odd are the character-changing
obelisks that must be used if you want to switch your hero during a
session. These are set throughout each chapter in the campaign. As a
mostly solo player, I would have loved to hop back and forth between the
characters to set up better combo attacks.
There are other things too, like the lack of a map and a poor inventory
system, but they're not as critical to the experience. All you need to
know is that for every time Hunted does something right, chances are
something goes wrong elsewhere. Poor AI, environmental glitches, and a
host of other nasty business interfere with an otherwise enjoyable
quest.
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